Necrons - Necrons have a weird, alternate economy and are generally better at everything while being slower. Absolutely pitiful in melee outside of specialized units. Fragile morale (but sub-commanders can solve this problem). Guardsmen are cheap, but need force multipliers like officers and upgrades to be effective. Imperial Guard - Hordey and generally shooting focused. Average to good morale.Įldar - Agile, ability focused units without too much HP. Lots of dudes that generally prefer to smash things. Orks - Close combat oriented horde faction. Great morale.Ĭhaos Space Marines - Like Space Marines, but spikier and more close combat oriented. More of a shooty ranged faction, but it has a unit for every occasion and many units are pretty generalist.
But anyway, faction-wise, Dawn of War hits most of the major factions from the Warhammer 40k tabletop game: The original Dawn of War is an interesting game I don't know if anyone is playing it all that much, but I do know that when Gamespy went down they moved the multiplayer service over to Steam, using a similar method as CoH2 does.